Writing correct axes and scale data in the FBX file (not many other apps really make use of this info yet).So, for example, your monkey is null-rotated in Blender (-Y, Z) space, with this option, even if you export to Unity (-Z, Y) space, the monkey will still have a null rotation (in other words, the corrective rotation is “baked” into mesh data itself). New “bake space transform” (only recommended for static models for now, though should work for animated ones too), which allows to get the same rotation values in exported data as in Blender, even though the coordinate system (i.e.Textures can be embedded directly in the FBX file (instead of copying to a sub-folder).Real materials with textures linked to their properties (specular, diffuse, etc.).Some benefits of this new exporter includes: New Binary FBX Exporterīlender can now export binary FBX files (version 7.4). Below you’ll find some information on the new goodies you can expect in 2.71 for game developers. Dalai Felinto has also been hard at work with Cycles baking. To this end, Bastien Montagne has been working on a new FBX exporter, and I have been evaluating workflows to various external engines. For the 2.71 release, we’ve been working on improving support for game developers using Blender with external engines.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |